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a-spikyfriend.livejournal.com) wrote in
paixaorpg2010-03-08 09:41 pm
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Entry tags:
There aren't even boggarts at fault [active]
Character(s): Naja Salaheem, anyone willing to help a mithra out, or mock her
Content: This is the worst place ever for Naja to end up.
Setting: Halloween Town! ...and then back in Paixao... in.... water...
Time: Late afternoon, week 19
Warnings: Oh, probably Naja, one way or another.
Her shriek of terror could likely be heard farther than the graveyard. How did she get back? She needed to get back very, very badly. This place was terrible! The worst! Why did she ever think leaving those lovely tropics was a good idea?
Where was that damn door back?!
Naja Salaheem wasn't the president of a company for no reason. She was a strong leader, able to put up with the toughest of situations, people, creatures.
But there was one thing that she hated more than anything, that caused her toughness to drop several levels: ghosts, and everything involved with them. And so stepping through the door from Destiny Islands to the Hinterlands, she began to lose her cool Creepy trees? Okay, she was alright with those. But once she made her way into the graveyard? Oh no. No, no, no, no!
She stands in the center of the graveyard, a second ghost-type Heartless appearing out of nowhere and circling close to her. She hugs her morningstar close, shaking like a leaf, and then lets loose another loud, ear-piercing scream.
Content: This is the worst place ever for Naja to end up.
Setting: Halloween Town! ...and then back in Paixao... in.... water...
Time: Late afternoon, week 19
Warnings: Oh, probably Naja, one way or another.
Her shriek of terror could likely be heard farther than the graveyard. How did she get back? She needed to get back very, very badly. This place was terrible! The worst! Why did she ever think leaving those lovely tropics was a good idea?
Where was that damn door back?!
Naja Salaheem wasn't the president of a company for no reason. She was a strong leader, able to put up with the toughest of situations, people, creatures.
But there was one thing that she hated more than anything, that caused her toughness to drop several levels: ghosts, and everything involved with them. And so stepping through the door from Destiny Islands to the Hinterlands, she began to lose her cool Creepy trees? Okay, she was alright with those. But once she made her way into the graveyard? Oh no. No, no, no, no!
She stands in the center of the graveyard, a second ghost-type Heartless appearing out of nowhere and circling close to her. She hugs her morningstar close, shaking like a leaf, and then lets loose another loud, ear-piercing scream.
no subject
Fortunately, the land isn't all that far away, although he's bound and determined to grumble and swear his way through as much of it as he can. The introduction of a conversational gambit, however, puts something of an end to that.
"Decent way t' keep people from gettin' somewhere," he answered. "'F they can't stay up there all that long it keeps 'em from exploring wht else is out there." Not to mention it made a decent deterrent from repeat trips, but he wouldn't mention that part.