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paixaorpg2006-10-28 09:06 pm
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Entry tags:
A Stitch in Time [complete]
Character(s): Sandrilene fa Toren, Syaoran
Content: Sandry is not in Kansas anymore :O and has no Toto
Setting: Joutenheim
Time: Midday.
Warnings: Noes.
Sandry's eyes lit up as she carefully unwrapped the cloth, peeling the brown paper back with a look of glee on her face. The package was ten yards of sea foam green silk, eight different colors of silk ribbon and twelve new spools of thread. She was putting together a new sewing back, as her old one was sorely depleted. She picked up the silk, marvelling at it (before scolding herself, because she was procrastinating) and then refolding it and tucking it into a side pocket of her bag. The bag itself was about as long as her forearm and had more pockets than anything ever needed.
Scissors, thread, ribbon, needles, buttons, any manner of anything that had to do with sewing or thread work was carefully tucked away into individual pockets. Then each pocket was pressed shut, and Sandry 'commanded' the cloth to stick to itself, more practical and easier than buttons or zippers. That done she slung the bag over her shoulders, pulling a bit of a face when it was heavier than she thought it would be. Oh well.
A hand straightened her light blue dress (black clothes tended to collect more lint than she wanted and it was such a pain to convince all of the lint to let go), and she adjusted the half-jacket slung around her shoulders. Her hair was loose today, and she somewhat regretted not pinning it back or tying it back. With a nod at herself in the mirror she went over to the door and slipped on a pair of boots. Soft boots, a gift from Lark as they were baby blue and didn't get dirty and were lined with fur.
"...Right, I should leave a note..." She said outloud, reaching over to grab a small sheet of paper and carefully print out 'Went out, will be back later. ~S' This was placed on the table under a cannister of pins and buttons. Sandry jumped a little, testing her bag again (it would be so inconvenient if it burst) and then grabbed the door handle and let herself out. She'd be back before dinner.
The first two steps out of the door were uneventful, but it was the third that sent Sandry reeling. Her fingers tightened around the strap of her bag, and when her foot came down to the ground again she was quite confused. This was not Traverse Town. This was outside, and there was a single road that lead to a ... dome? She followed the path, a little cautiously. If there were heartless she would have to be ready to defend herself. Instead, nothing. Somehow that was even more unnerving.
She came to what appeared to be a gate. Tentatively she took two steps forward, only to freeze in some surprise. This was not a domed city, but a ... warzone? The place was in a look of disarray and the people were strangely absent. Instead there were overturned tables and chairs, holes in buildings and white... things. White things that were chopping through the ground at a fairly alarming rate. Her hand went to her bag, but was distracted by a Psssssssst.
"...what?" Sandry asked, eyes still on the scene before her, hardly noticing the small booth next to her.
"Psssst, hey, jump over, quick." Someone was saying. Sandry raised an eyebrow, and briefly debated. Climbing over the partition would be harder in a dress, but it might be far easier than dealing with whatever was out there. With a mental sigh, she hiked up the dress and vaulted over. HA, proves any of those boys that were always saying that girls can't jump, wrong.
"...yes?" Sandry asked, blinking owlishly at the blonde man who was crouched on the other side of the booth. In his hands were a bunch of pamphlets and small rectangular devices. He tossed these at her, babbling at high speed. She only caught some of it.
"Welcome to Paixao! ... here are some pamphlets ... oh, and here's a journal, they're quite easy to work.... this is Joutenheim ... and here, take this ... and this... okay... you're ready!"
She was left blinking as he finished his explanation. A-a-ah. Well, she understood some of what he had said. Tucking most of the pamphlets away, Sandry pondered the journal, before putting it into a pocket as well. The man (who she assumed was the gatekeeper) began making shooing motions with his hands.
"Now go. Go, go go gogogogogogogogogogogogo."
And she went, once again hopping the counter. Though her landing was a bit less than graceful. Sandry wobbled a little, she hadn't jumped a counter in years, and it was showing. Her mentor, Lark, would have laughed at her. So. She had a journal. She had some pamphlets ... annnnd there were still weird creatures running around and this place still looked like a war zone.
Well, at least it wasn't heartless.
Content: Sandry is not in Kansas anymore :O and has no Toto
Setting: Joutenheim
Time: Midday.
Warnings: Noes.
Sandry's eyes lit up as she carefully unwrapped the cloth, peeling the brown paper back with a look of glee on her face. The package was ten yards of sea foam green silk, eight different colors of silk ribbon and twelve new spools of thread. She was putting together a new sewing back, as her old one was sorely depleted. She picked up the silk, marvelling at it (before scolding herself, because she was procrastinating) and then refolding it and tucking it into a side pocket of her bag. The bag itself was about as long as her forearm and had more pockets than anything ever needed.
Scissors, thread, ribbon, needles, buttons, any manner of anything that had to do with sewing or thread work was carefully tucked away into individual pockets. Then each pocket was pressed shut, and Sandry 'commanded' the cloth to stick to itself, more practical and easier than buttons or zippers. That done she slung the bag over her shoulders, pulling a bit of a face when it was heavier than she thought it would be. Oh well.
A hand straightened her light blue dress (black clothes tended to collect more lint than she wanted and it was such a pain to convince all of the lint to let go), and she adjusted the half-jacket slung around her shoulders. Her hair was loose today, and she somewhat regretted not pinning it back or tying it back. With a nod at herself in the mirror she went over to the door and slipped on a pair of boots. Soft boots, a gift from Lark as they were baby blue and didn't get dirty and were lined with fur.
"...Right, I should leave a note..." She said outloud, reaching over to grab a small sheet of paper and carefully print out 'Went out, will be back later. ~S' This was placed on the table under a cannister of pins and buttons. Sandry jumped a little, testing her bag again (it would be so inconvenient if it burst) and then grabbed the door handle and let herself out. She'd be back before dinner.
The first two steps out of the door were uneventful, but it was the third that sent Sandry reeling. Her fingers tightened around the strap of her bag, and when her foot came down to the ground again she was quite confused. This was not Traverse Town. This was outside, and there was a single road that lead to a ... dome? She followed the path, a little cautiously. If there were heartless she would have to be ready to defend herself. Instead, nothing. Somehow that was even more unnerving.
She came to what appeared to be a gate. Tentatively she took two steps forward, only to freeze in some surprise. This was not a domed city, but a ... warzone? The place was in a look of disarray and the people were strangely absent. Instead there were overturned tables and chairs, holes in buildings and white... things. White things that were chopping through the ground at a fairly alarming rate. Her hand went to her bag, but was distracted by a Psssssssst.
"...what?" Sandry asked, eyes still on the scene before her, hardly noticing the small booth next to her.
"Psssst, hey, jump over, quick." Someone was saying. Sandry raised an eyebrow, and briefly debated. Climbing over the partition would be harder in a dress, but it might be far easier than dealing with whatever was out there. With a mental sigh, she hiked up the dress and vaulted over. HA, proves any of those boys that were always saying that girls can't jump, wrong.
"...yes?" Sandry asked, blinking owlishly at the blonde man who was crouched on the other side of the booth. In his hands were a bunch of pamphlets and small rectangular devices. He tossed these at her, babbling at high speed. She only caught some of it.
"Welcome to Paixao! ... here are some pamphlets ... oh, and here's a journal, they're quite easy to work.... this is Joutenheim ... and here, take this ... and this... okay... you're ready!"
She was left blinking as he finished his explanation. A-a-ah. Well, she understood some of what he had said. Tucking most of the pamphlets away, Sandry pondered the journal, before putting it into a pocket as well. The man (who she assumed was the gatekeeper) began making shooing motions with his hands.
"Now go. Go, go go gogogogogogogogogogogogo."
And she went, once again hopping the counter. Though her landing was a bit less than graceful. Sandry wobbled a little, she hadn't jumped a counter in years, and it was showing. Her mentor, Lark, would have laughed at her. So. She had a journal. She had some pamphlets ... annnnd there were still weird creatures running around and this place still looked like a war zone.
Well, at least it wasn't heartless.